@INPROCEEDINGS{anthes07netodrom, author = {Christoph Anthes and Alexander Wilhelm and Roland Landertshamer and Helmut Bressler and Jens Volkert}, title = {{Net'’O'’Drom -- An Example for the Development of Networked Immersive VR Applications}}, booktitle = {International Conference on Computational Science (ICCS '07)}, year = {2007}, editor = {Yong Shi and Geert Dick van Albada and Jack Dongarra and Peter M. A. Sloot}, volume = {4488}, series = {Lecture Notes in Computer Science (LNCS)}, pages = {752--759}, address = {Beijing, China}, month = {May}, publisher = {Springer}, abstract = {Developing Networked Virtual Environments (NVEs) is a challenging task. Designers and programmers of such an application can encounter many pitfalls. For a public event, a night of science, a networked Virtual Reality (VR) application had to be designed and implemented. This paper will describe the technical and conceptual design of this application - The Net’O’Drom game. Possible pitfalls during the design and implementation of NVEs will be pointed out and suggestions on how to overcome these issues will be given. A closer look at the problem areas of physics, network communication and graphical effects is taken.}, url = {http://www.springerlink.com/content/90g02136471468h3/} }