@INPROCEEDINGS{anthes07netodrom,
  author = {Christoph Anthes and Alexander Wilhelm and Roland Landertshamer and
	Helmut Bressler and Jens Volkert},
  title = {{Net'’O'’Drom -- An Example for the Development of Networked Immersive
	VR Applications}},
  booktitle = {International Conference on Computational Science (ICCS '07)},
  year = {2007},
  editor = {Yong Shi and Geert Dick van Albada and Jack Dongarra and Peter M.
	A. Sloot},
  volume = {4488},
  series = {Lecture Notes in Computer Science (LNCS)},
  pages = {752--759},
  address = {Beijing, China},
  month = {May},
  publisher = {Springer},
  abstract = {Developing Networked Virtual Environments (NVEs) is a challenging
	task. Designers and programmers of such an application can encounter
	many pitfalls. For a public event, a night of science, a networked
	Virtual Reality (VR) application had to be designed and implemented.
	This paper will describe the technical and conceptual design of this
	application - The Net’O’Drom game. Possible pitfalls during the design
	and implementation of NVEs will be pointed out and suggestions on
	how to overcome these issues will be given. A closer look at the
	problem areas of physics, network communication and graphical effects
	is taken.},
  url = {http://www.springerlink.com/content/90g02136471468h3/}
}
