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@TECHREPORT{anthes09space,
  author = {Christoph Anthes and Philipp Aumayr and Clemens Birklbauer and Roland
	Hackl and Marlene Hochrieser and Roland Hopferwieser and Simon Opelt
	and Christoph Payrhuber and Mika Satomi and Stefan Simmer and Georg
	Stevenson and Roland Landertshamer and Bernhard Lehner and Marina
	Lenger and Martin Lenzelbauer and Clemens Mock and Alexander Wilhelm},
  title = {Space Trash -- Development of a Networked Immersive Virtual Reality
	Installation},
  institution = {Institut f{\"u}r Graphische und Parallele Datenverarbeitung, Johannes
	Kepler University Linz},
  year = {2009},
  number = {TR-GUP-01-09},
  month = {June},
  abstract = {Virtual Reality (VR) and new media art are two topics that have always
	been closely intertwined.VR as an ideal tool to stimulate the users
	sense in order to create immersion and presence, and new media art
	using this technology form a natural symbiosis in order to foster
	creativity and circulate ideas. By combining three different groups
	from the areas of VR software development, interface design and 3D
	modeling a development process was established in order to design
	and create a VR application using novel input devices.
	
	The Space Trash game was developed to demonstrate the capabilities
	of VR technology, software aspects of Networked Virtual Environments
	(NVEs), design considerations of novel input devices
	
	as well as modeling approaches for real-time 3D objects. In this report
	the development of this interactive stereoscopic installation, which
	combines aspects from game, interface and visual design as well as
	VR software engineering, is presented.
	
	This document will in detail describe the previously mentioned approaches
	and design aspects.},
  owner = {canthes},
  timestamp = {2008.11.18}
}

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